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With all the recent advancements in technology, mobile gaming is reaching a point on par with PC gaming. Computers are certainly more powerful in terms of information processing, but tablets can cellphones can now run AAA titles like Apex Legends and Fortnite.

Despite the ability of both technologies to run popular games, there’s still a big difference in the numbers. Here are a few gaming statistics comparing the respective industries.

First, we’ll take a look at mobile gaming statistics:

Mobile Gaming Statistics

Mobile Gaming Statistics

  • More than 70% of mobile users also play mobile games, according to a 2016 study.

This presents an interesting perspective when it comes to cellphone usage. For example, imagine you are in a room with 100 people using a cellphone. At least half of those people are likely playing some sort of mobile game.

  • The United States ranks at the top for shares of mobile gaming sessions (about 20% of total world shares), with India coming in at a close second with 13% of the numbers

This shouldn’t come as a surprise, as there are many U.S. based gaming streamers. Many will occasionally stream themselves playing mobile games on a tablet or phone.

  • According to a 2016 survey by SurveyMonkey, arcade games had an active user base of 80.7 million, adventure games had 69.8 million, and puzzle applications having monthly active users (MAU) in the range of 54.5 million
  • In a study by Shared2you, casual games received the most traffic with about 59% active Android users, with puzzle games reaching about 57.29% of Android users.

There’s nothing like having your app downloaded a lot of people. It is especially humbling when more than a few million people do so. Based on a study by SurveyMonkey in 2016, arcade games received the most downloads at 63.1 million in the United States, based on genre.

Comparative Statistics

  • The mobile gaming industry, surprisingly enough, is at a higher value than the PC gaming industry. While in 2017, the mobile industry was at 59.8 billion U.S. dollars, the PC industry trailed behind at 28.04 billion U.S. dollars that same year.
  • Although the action-adventure genre is what is most played on mobile, PC gamers tend to spend more time on FPS or battle royale shooters.
  • While Candy Crush Saga is the most popular mobile app in any genre, it is rivaled only by Fortnite. According to a 2018 poll by Think Gaming, Fortnite generated 32% more revenue than Candy Crush saga back in 2017 to the 2018 year.
  • When first assessed by Video Gaming Africa in 2016, the PC gaming industry was noted to be worth about 28.04 billion U.S. Dollars in 2017. The projected value in 2020 is expected to hit 33.6 billion. On the mobile gaming side, the industry was worth about 59.8 billion US Dollars in 2017, while the value currently is about 74.4 billion.

PC Gaming Statistics

PC Gaming Statistics

The PC gaming industry is a booming industry, especially considering all the hardware advances recently. While there are some games that require a very high-end PC to play, others can be played on even low-spec computers.

Now, we’ll take a look at a couple of PC gaming statistics. These, of course, will be centered mostly around specific games:

  • With more than 7 million copies sold, The Sims 3 is best-selling PC game of all time since January 2018.

Considering the series has multiple iterations, some in its main series, it’s a surprise that the third installment is still the most popular.

  • At least 38% of Steam sales back in 2018 were made in North America, according to Valve.

That is no surprise, considering how many Twitch streamers are located in North American countries.

  • In January 2018, there were a total of 18.5 million users. That is a 235 increase from the previous year.
  • At least 43% of PC and accessory sales are attributed to purchases of high-end gaming PCs.

Some Surprising PC Gaming Stats

Surprisingly, nearly half of PC gamers are completely fine with shelling out the cash necessary for high-end tech. If you are able to purchase the computer of your dreams, why not go for it?

  • Comparatively, 35% of PC sales were from mid-range and at least 22% were from “entry-level” gaming PCs.

Don’t feel bad about not being able to shell out $2,000 for that dream computer. You can play on something pretty affordable for the time being. My own computer would be considered “entry-level.”

  • According to Geekwire, Steam had 67 million monthly users as of August 2017. There are at least 33 million daily active users. This means nearly half of Steam’s total user base in on at any given time.

If you stick to the popular multiplayer games available on Steam, it shouldn’t be too hard to find people to squad up with.

  • In 2017 alone, there were an estimated 7,672 games released to the Steam Store.

This number included games with ratings for E for Everyone to Mature and up. With Steam’s recent allowance of more adult-oriented content, that number is bound to increase in the coming years.

  • Coming in at second-best-selling PC game of all time is World of Warcraft. Since January 2018, there have been a little over 6 million units sold worldwide.

World of Warcraft was once one of the most popular MMORPG at the time it was released. It gained such a large following, television shows did their own spin-off stories. The most well-known was “Make Love, Not Warcraft, one of South Park’s most popular episodes.\

  • Diablo III is the third-most-popular PC game of all time, having sold just a little over 5 million units since January 2018.

The numbers for units sold may vary, as nearly an entire year has passed since then. The same three games currently maintain position for the best-selling PC games of all time.

Final Thoughts

Even if you are not into the whole subject of statistics, it is important to be familiar with them as a gamer. The numbers help determine what games will be popular or which won’t be. We can also gauge the likelihood of advertisements gaining traction for certain genres. If it weren’t for all these numbers, some titles would likely never see the light of day.