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The game every kid from the ’90s has been waiting for has finally released its demo version to the consumers. Final Fantasy VII Remake began in the early nineties, only heightened in 2005 by the PS3 Final Fantasy VII  remake demo shown at E3 alongside the Advent Children video. Each offered a preview of what Final Fantasy VII remake could look like with modern tech.

An Overview of the Final Fantasy VII Remake Demo

Though, it wasn’t until a decade later that Final Fantasy VII Remake trailer was actually announced. This happened with the PS4 launch date moving down the line in another five years. After all this time, it’s amazing to actually play this new and updated edition of the popular PS1 series. This game has been close to the hearts of so many gamers. It is also amazing how they’ve absolutely nailed every part of the remake. Even despite the enormous weight of expectation on Square Enix’s shoulders.

The demo is now available to anyone with a PS4. It means that you can progress through the opening chapter of the game. I would be interested to know if this is a straight game experience or if it follows the quality of the initial Playstation edition shipped back in the day for the Final Fantasy VII.

As there have been no details on any PC version so far, although we had hints that the Final Fantasy VII Remake for PC version might be on the way). The Final Fantasy VII release date for the PS4 is set to be on 10th April 2020.

The Visual Aspects of Final Fantasy VII Remake

The Visual Aspects of Final Fantasy VII Remake

This is one of the most beautiful reimaginings of a game you will ever lay your eyes on. The VII remake may not be the best looking game of all time, but my God! Is it a beautiful reimagining of something that I just never imagined myself to see live. From a sheer fidelity perspective, this is a modern game. The textures have care and detail across the board.

Character models, while still incredibly cartoony and ‘Final-Fantasy’-Esque have been reimagined in a way that’s surprisingly aesthetically pleasing. What I think that’s most apparent and important throughout the demo is that this is a world that isn’t hindered or restrained by its source material, which is essentially a different version of the same game. I was very worried that it being ‘Final Fantasy VII’, it won’t be as good as the original. There would be in unmitigated adherence to trying to accomplish that very thing, and that creative liberty would be off the charts.

The world of Final Fantasy, in this demo, feels fresh. It feels like a development team recreated something by introducing a new personality that just kind of meshes well with the original personality. This could have been a very sterile world. A very uninviting environment to play in but it isn’t. It’s moody, it’s dark, it’s still Final Fantasy VII. If you were to walk into Midgard today, you’d still recognize it and it still manages to look like a 2020 game to boot.

One of the main issues that people had with Final Fantasy XV (even if there was a litany of them) was their battle system. I think it’s pretty obvious what went wrong, in retrospect. There was a strong lack of commitment to faith in its structures and mechanisms.

Gameplay experience of the Final Fantasy VII Remake

Gameplay-experience-of-the-Final-Fantasy-VII-Remake

Final Fantasy XV’s war always seemed like a surface scraping suite of mechanics who were struggling to be stronger but actually never got there. Yet, the Final Fantasy VII was a turn-based RPG, and the Sequel seems like it’s the polar opposite of anything but that on the paper.  It’s kind of strange because it’s not. The remake isn’t really what everybody thought it was going to be from a fighting standpoint, indeed. His war is no longer a turn-based one, but it’s not entirely foreign either. It’s basically a third-party hack-and-slash action game, and that’s the way it actually works pretty well. Hack and slash gameplay is relatively fast-paced, it looks weighty enough, the pieces of fighting variation in terms of the enemy’s difficulty were all there. Perhaps most importantly, yes, it’s fun, but somehow it’s managed to maintain some of its turn-based Final Fantasy VII roots.

Carrying the legacy

Carrying the legacy

So can Final Fantasy VII be a great game in any context? Is it possible to understand the source material? To be honest, so far I think the answer is yes. The Final Fantasy VII remake demo surprised me to my soul, I was really anticipating something that I was going to hate, and I’m writing that as someone who didn’t love my first experience in Final Fantasy VII. I’m not someone who’s invested every year playing the game like once a year every five years (unlike some Final Fantasy fans), it’s not really one of my favorite games of all time.

I respect its legacy and what it was, but I went to Final Fantasy VII only thinking that I was going to get a game that was a little easier. That was a little more than what I saw from the last Final Fantasy I hit (Which was 15).  I wasn’t anticipating a lot, this game seems to have been conceptualized since the 90s and development plans for further growth was announced. I was worried that it would never come together like something worth playing, but I was shocked.

I’m proud and grateful that what we’ve got in front of us right now is something we always loved, and it seems like a lot of other people are loving it as well. I’m not sure if the final product is going to be a great game in its entirety. A demo is only a taste of the experience.

Final Thoughts

final

You still have to flush that out. I walked away from an early pre-release peek at a game that made me really happy. It’s been a long time since I felt that way about something that wasn’t a multiplayer game. Anything that wasn’t Anthem or Fallout 76. I didn’t play an early version of something. As a point of reference, I wasn’t enthusiastic about those two items. But the idea is that there’s something to be optimistic about regarding the Final Fantasy VII Remake.